Hi guys, another work done. It's been a long time since i've posted an artwork, so here i am. This one is quite a funny one,...I try to match my lighting to get this photorealistic image. For the material, nothing fancy. Just the principled node shader inside blender and a pointiness input to get these detailed line across the mesh. For the light, one key light and one back light with strength ranging from 5000 to 1000. For the volumetric fog, just a cube with a distorted noise as input in the volume shader. Hope you like it and as usual, feedback are welcome.