So this is a project done recently in blender.The wood material come from the CMV material as well as the copper, glass and rubber. The wood material was modified to support micropolygon displacement. The light consist of a hdr image and 3 area lamp, each one with different strength and intensity. The Clock textures was made in substance painter and import into blender to be used as base color, normal, metallic, roughness and height.Well hope you like it guys. feedback are welcome