Hi guys, another work done. So this time, i wanted to create some organic food since it's been long that i haven't made one. Recently i went to a restaurant call Spur, fantastic food. Unfortunately i haven't been able to taste the ribs so why not make them in CG, they are not the same of course because i wanted a version i prefer in term of colour. The Ribs were sculpted, remesh in Zbrush,textured in substance painter and render in blender's cycles engine. For the material, it's was created using the input texture from substance painter. The wood mesh is from Quixel megascan and the floor/table material comes from CMV Material Vault ( Concrete 8 ). As for the fluid, it was simulated in Realflow, i must say this is a very powerful tool when it comes to fluid. Finally for the light, one rim light ( 1000 ) , size of 5 and one light ( 2000 ) , size of 5. So as usual your feedback are welcome !