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Hi ! Here is my first work for 2020. It's been a great year so far. So for this project, the snake's base mesh was done in blender and export to zbrush for further details. It was remesh and unwrapped using the zremesher and polygroup. For the material, the texture was painted in blender and use as the base colour and SSS colour ( Random walk ). As for the light, a spot light of 50000 strength ( size of 0.5 ) was use . Last thing, the ecosystem ( grass, leaves ) was distributed randomly. First time using Zbrush lot of thing learned and still a lot to improved. As usual feedback are welcome :)

Final_Image

Final_Image

Image_Without_Text

Image_Without_Text

Shadow_Test

Shadow_Test

Raw_Render

Raw_Render

Opengl_Render

Opengl_Render

Post_Processing

Post_Processing