Another work done, this one is very different from what i usually make. So the character was sculpted in zbrush. Imported in blender for retopology and exported to zbrush to add the finer details. Substance painter was used to make the texture. i decide to not use excessive texture for this one, to bring the pure side of her. For the light, a rim light of strength 1000 was used. Hope you like it and as always feedback are wellcome