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My routine test in blender turn out into some interesting kind of shape. The CMV still astonish me with its powerful material node setup. When using a displacement map the material detect the places where it form cavities or difference in height and apply a different material on to it. The 3d model is a simple UV Sphere with a displace map applied. Well hope you like it guys. PEACE :)

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Final Image

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Fine adjustment and Post Processing of the image

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Raw Image