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Lobster

Hi guys, after a very very long break, i'm finally back with some tasty, juicy renders. The lobster was sculpted in Zbrush and texture in Substance painter same as for the hand. The hand was also rig to make it easier to move the bones and make a good composition out of it without worrying about the weights. For the rosemary pieces, it was added using hair particle together with vertex weight and finally for the lighting, a simple modified three point lighting was used with strenght ranging from 200w to 10w with size from 10 to 5. As usual feedbacks are welcome !

Final_Image

Final_Image

Opengl

Opengl

Viewport

Viewport

Substance_Painter_Lobster_Left_Right

Substance_Painter_Lobster_Left_Right

Substance_Painter_Lobster_Top_Bottom

Substance_Painter_Lobster_Top_Bottom

Zbrush_hand

Zbrush_hand

Zbrush_hand

Zbrush_hand

Zbrush_Lobster

Zbrush_Lobster

Zbrush_Lobster

Zbrush_Lobster

Zbrush_Lobster

Zbrush_Lobster

Zbrush_Lobster

Zbrush_Lobster