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Sea Craving

Hi guys another food render done, this time, we have a fish ! For this one, it was sculpted in Zbrush and then export to Substance painter where the texture was added. It was then import to blender for the scene composition. For the lighting, an areal light was used of strength 1000w and size of 5 respectively. As usual, feedback are welcome !

Image_Final

Image_Final

Opengl_Render

Opengl_Render

Lighroom

Lighroom

Viewport

Viewport

Substance_painter

Substance_painter

Zbrush

Zbrush